Electronic Arts (EA) Stock Price

Electronic Arts Price

NASDAQ·CLOSED
209.91USD+0.05 (+0.02 %)
Market closed

Revenue has compounded at 4.8% per year over the past 19 years to 7.53 B USD. Earnings per share have grown at 15.1% per year over the last 19 years. Electronic Arts's net margin stands at 11.8%, broadly stable from 11.3% several years earlier. Electronic Arts currently offers a dividend yield of about 0.36%. The payout ratio is around 20% of earnings. The dividend has grown at 11.9% per year over the past 8 years. Analysts set a median price target of 212.67 USD, implying 1.3% above the current price. Of 34 analysts, 11 rate the stock a buy — an overall Hold consensus. The stock trades about 31% above its 52-week low.

Electronic Arts stock price

Volume
Ex-Dividend
Details

Stock Price

How to Read This Chart

This chart tracks the historical stock price of Electronic Arts over time. You can switch between daily, weekly, and monthly views and select custom time ranges — from a single day to the full available history. Use the toggle to view price changes in absolute currency terms or as a percentage change relative to the starting date.

Total Return vs. Price Return

The "Total Return" toggle includes reinvested dividends on top of the pure price movement. This is critical because dividends can account for a significant portion of long-term returns. Historically, roughly 40 % of the S&P 500's total return has come from dividends. Always compare total return when evaluating a stock's real performance against a benchmark.

Intraday Price Data

When viewing a one-day time frame, the chart displays real-time intraday price movements. This is useful for observing how Electronic Arts stock reacts to market openings, earnings releases, or breaking news throughout the trading session.

What to Look For

Look for long-term trends (sustained upward or downward movements over months and years), support and resistance levels (price zones where the stock repeatedly bounces or reverses), and volatility (how much the price fluctuates day to day). Comparing Electronic Arts's price chart to a market index like the S&P 500 can reveal whether the stock is outperforming or underperforming the broader market.

Electronic Arts Stock Price History
DateElectronic Arts Price
8/3/2026209.91 USD
7/31/2026209.86 USD
7/30/2026209.59 USD
7/29/2026208.75 USD
7/27/2026209.02 USD
7/23/2026209.00 USD
7/22/2026208.95 USD
7/21/2026209.04 USD
7/20/2026209.29 USD
7/17/2026208.90 USD
7/16/2026207.84 USD
7/15/2026207.27 USD
7/14/2026206.65 USD
7/13/2026206.68 USD
7/10/2026206.41 USD
7/9/2026206.56 USD
7/8/2026205.51 USD
7/7/2026205.44 USD
7/6/2026205.00 USD
7/2/2026205.21 USD
7/1/2026205.45 USD
6/30/2026205.04 USD
6/29/2026205.09 USD
6/26/2026205.25 USD
6/25/2026204.73 USD
6/24/2026204.52 USD
6/23/2026203.52 USD
6/22/2026202.80 USD
6/18/2026203.03 USD
6/17/2026203.63 USD
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6/15/2026203.13 USD
6/12/2026202.68 USD
6/11/2026202.85 USD
6/10/2026203.39 USD
6/9/2026202.48 USD
6/8/2026203.20 USD
6/5/2026203.18 USD
6/4/2026203.26 USD
6/3/2026202.52 USD
6/2/2026202.04 USD
6/1/2026201.96 USD
5/29/2026201.66 USD
5/28/2026200.88 USD
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4/24/2026202.67 USD
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4/22/2026202.78 USD
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4/9/2026202.20 USD
4/8/2026203.99 USD
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4/6/2026204.16 USD
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4/1/2026203.58 USD
3/31/2026203.87 USD
3/30/2026202.57 USD
3/27/2026202.01 USD
3/26/2026201.91 USD
3/25/2026202.34 USD
3/24/2026201.62 USD
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3/20/2026202.10 USD
3/19/2026200.69 USD
3/18/2026200.69 USD
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3/16/2026200.21 USD
3/13/2026199.24 USD
3/12/2026199.08 USD
3/11/2026199.92 USD
3/10/2026200.07 USD
3/9/2026199.27 USD
3/6/2026198.00 USD
3/5/2026200.76 USD
3/4/2026201.73 USD
3/3/2026201.22 USD
3/2/2026201.06 USD
2/27/2026200.57 USD
2/26/2026201.07 USD
2/25/2026201.98 USD
2/24/2026201.00 USD
2/23/2026200.48 USD
2/20/2026200.40 USD
2/19/2026199.88 USD
2/18/2026200.23 USD
2/17/2026199.53 USD
2/13/2026200.62 USD
2/12/2026199.51 USD
2/11/2026202.24 USD
2/10/2026202.58 USD
2/9/2026200.87 USD
2/6/2026199.47 USD
2/5/2026197.93 USD
2/4/2026196.67 USD
2/3/2026202.01 USD
2/2/2026203.60 USD
1/30/2026203.92 USD
1/29/2026203.95 USD
1/28/2026203.94 USD
1/27/2026204.37 USD
1/26/2026204.40 USD
1/23/2026204.00 USD
1/22/2026204.38 USD
1/21/2026204.57 USD
1/20/2026204.01 USD
1/16/2026204.25 USD
1/15/2026204.15 USD
1/14/2026204.20 USD
1/13/2026204.33 USD
1/12/2026204.25 USD
1/9/2026204.10 USD
1/8/2026204.22 USD
1/7/2026204.50 USD
1/6/2026204.28 USD
1/5/2026204.37 USD
1/2/2026204.41 USD
12/31/2025204.33 USD
12/30/2025204.35 USD
12/29/2025204.27 USD
12/26/2025204.79 USD
12/24/2025204.78 USD
12/23/2025204.27 USD
12/22/2025203.79 USD
12/19/2025203.92 USD
12/18/2025203.90 USD
12/17/2025203.63 USD
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12/12/2025203.73 USD
12/11/2025203.66 USD
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12/5/2025203.92 USD
12/4/2025203.44 USD
12/3/2025203.21 USD
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12/1/2025202.62 USD
11/28/2025202.03 USD
11/26/2025201.92 USD
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11/24/2025201.05 USD
11/21/2025200.69 USD
11/20/2025201.12 USD
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11/18/2025201.81 USD
11/17/2025200.77 USD
11/14/2025201.06 USD
11/13/2025201.34 USD
11/12/2025202.00 USD
11/11/2025201.93 USD
11/10/2025201.40 USD
11/7/2025200.60 USD
11/6/2025200.38 USD
11/5/2025200.74 USD
11/4/2025200.78 USD
11/3/2025199.89 USD
10/31/2025199.68 USD
10/30/2025199.92 USD
10/29/2025200.20 USD
10/28/2025200.01 USD
10/27/2025200.50 USD
10/24/2025200.60 USD
10/23/2025200.62 USD
10/22/2025200.75 USD
10/21/2025200.55 USD
10/20/2025200.59 USD
10/17/2025200.27 USD
10/16/2025200.35 USD
10/15/2025200.75 USD
10/14/2025200.20 USD
10/13/2025200.29 USD
10/10/2025200.17 USD
10/9/2025200.05 USD
10/8/2025200.01 USD
10/7/2025200.02 USD
10/6/2025200.46 USD
10/3/2025201.00 USD
10/2/2025201.00 USD
10/1/2025201.63 USD
9/30/2025201.70 USD
9/29/2025201.70 USD
9/28/2025202.05 USD
9/25/2025193.35 USD
9/24/2025168.32 USD
9/23/2025174.07 USD
9/22/2025173.42 USD
9/19/2025172.91 USD
9/18/2025173.17 USD
9/17/2025173.59 USD
9/16/2025172.08 USD
9/15/2025171.77 USD
9/12/2025172.01 USD
9/11/2025169.89 USD
9/10/2025170.27 USD
9/9/2025166.04 USD
9/8/2025167.55 USD
9/5/2025169.16 USD
9/4/2025168.98 USD
9/3/2025167.86 USD
9/2/2025171.45 USD
8/29/2025171.96 USD
8/28/2025170.99 USD
8/27/2025172.60 USD
8/26/2025172.23 USD
8/25/2025172.76 USD
8/22/2025171.41 USD
8/21/2025171.55 USD
8/20/2025171.33 USD
8/19/2025170.68 USD
8/18/2025169.16 USD
8/15/2025174.68 USD
8/14/2025179.01 USD
8/13/2025178.41 USD
8/12/2025177.91 USD
8/11/2025176.11 USD
8/8/2025168.51 USD
8/7/2025162.75 USD
8/6/2025163.00 USD
8/5/2025160.99 USD
8/4/2025159.77 USD
Access this data via the Eulerpool API

Electronic Arts Revenue, EBIT, Net Income

  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2023
7.43 B USD
1.33 B USD
802.00 M USD
Jan 1, 2024
7.56 B USD
1.52 B USD
1.27 B USD
Jan 1, 2025
7.46 B USD
1.52 B USD
1.12 B USD
Jan 1, 2026
7.53 B USD
1.16 B USD
887.00 M USD
Jan 1, 2027 (e)
8.28 B USD
1.40 B USD
2.33 B USD
Jan 1, 2028 (e)
8.70 B USD
1.48 B USD
2.52 B USD
Jan 1, 2029 (e)
8.81 B USD
1.49 B USD
2.56 B USD
Jan 1, 2030 (e)
10.49 B USD
1.78 B USD
3.80 B USD

Electronic Arts Income Statement, Balance Sheet, Cash Flow Statement

Last updated Aug 4, 2026, 3:07 AM
 
REVENUEB USD
REVENUE GROWTH%
GROSS MARGIN%
GROSS INCOMEB USD
EBITB USD
EBIT MARGIN%
NET INCOMEB USD
NET INCOME GROWTH%
DIV.USD
DIV. GROWTH%
SHARESM
2015201620172018201920202021202220232024202520262027e2028e2029e2030e
4.524.404.855.154.955.545.636.997.437.567.467.538.288.708.8110.49
26.29-2.6410.216.30-3.8811.861.6624.206.221.83-1.310.919.955.051.2619.06
68.3569.2073.2175.2073.2975.2873.4673.4175.8777.3979.3278.9778.9778.9778.9778.97
3.093.043.553.873.634.174.145.135.635.855.925.956.546.876.968.28
0.950.901.221.431.001.451.051.131.331.521.521.161.401.481.491.78
21.0020.4325.2627.8420.1226.1018.5816.1517.9420.0720.3715.4316.9616.9616.9616.96
0.881.160.971.041.023.040.840.790.801.271.120.892.332.522.563.80
10,837.5032.11-16.357.86-2.30198.23-72.46-5.731.6558.73-11.94-20.87162.918.061.6748.17
0.310.170.680.740.760.760.760.760.760.780.80
300.008.822.702.632.56
311.00303.00308.00304.00294.00292.00285.00278.00271.00265.00253.00253.00253.00253.00253.00253.00
Details

Income Statement Key Figures

Revenue and Revenue Growth

Revenue is the starting point of every income statement — it measures the total sales Electronic Arts generates from its core business. Revenue growth (expressed as year-over-year percentage change) is one of the most important indicators of business momentum. Sustained growth above 10 % annually is generally considered strong, while declining revenue is a serious warning sign that demands investigation.

Gross Margin

Gross margin = (Revenue − Cost of Goods Sold) ÷ Revenue. It reveals what percentage of each dollar of revenue Electronic Arts retains after direct production costs. High gross margins (above 50 %) are typical of asset-light businesses like software and brands, while capital-intensive industries like manufacturing often operate below 30 %. Compare Electronic Arts's gross margin to industry peers and track it over time to spot improving or deteriorating pricing power.

EBIT and EBIT Margin

EBIT measures operating profit — what remains after subtracting all operating expenses (including R&D, sales, and administrative costs) from gross profit. The EBIT margin shows this as a percentage of revenue. Because it excludes interest and taxes, EBIT allows fair comparisons between companies with different debt levels and tax jurisdictions. A rising EBIT margin indicates improving operational efficiency.

Net Income and Earnings Per Share (EPS)

Net income is the company's final profit after all expenses, interest, and taxes. Dividing net income by the number of shares outstanding gives you EPS — the single most influential metric in stock valuation. Consistent EPS growth is the primary driver of long-term stock price appreciation. Always check whether EPS growth comes from genuine profit improvement or from share buybacks reducing the share count.

Shares Outstanding

The total number of shares Electronic Arts has issued. A declining share count (through buybacks) boosts EPS and signals management confidence. A rising share count (through stock issuance) dilutes existing shareholders. Always monitor this number alongside EPS to get the full picture of per-share value creation.

Analyst Estimates

The projected figures represent consensus estimates from professional analysts. Compare these forecasts against Electronic Arts's historical growth rates to assess whether expectations are realistic. A company that consistently beats consensus estimates tends to see its stock price rewarded over time, while repeated misses erode investor confidence.

Electronic Arts stock margins

The Electronic Arts margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Electronic Arts. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Electronic Arts.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2022
73.41 %
16.15 %
11.29 %
Jan 1, 2023
75.87 %
17.94 %
10.80 %
Jan 1, 2024
77.39 %
20.07 %
16.83 %
Jan 1, 2025
79.32 %
20.37 %
15.02 %
Jan 1, 2026
78.97 %
15.43 %
11.78 %
Jan 1, 2027 (e)
78.97 %
16.97 %
28.16 %
Jan 1, 2028 (e)
78.97 %
16.97 %
28.97 %
Jan 1, 2029 (e)
78.97 %
16.97 %
29.09 %

Electronic Arts Stock Revenue, EBIT, Earnings per Share

The Electronic Arts earnings per share therefore indicates how much revenue Electronic Arts has generated per share in a given period. The earnings before interest and taxes per share shows how much of the operating profit corresponds to each share. The earnings per share indicates how much of the profit belongs to each share.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Revenue per Share
EBIT per share
Earnings per Share
Details
Date
Revenue per Share
EBIT per share
Earnings per Share
Jan 1, 2022
25.15 USD
4.06 USD
2.84 USD
Jan 1, 2023
27.40 USD
4.92 USD
2.96 USD
Jan 1, 2024
28.54 USD
5.73 USD
4.80 USD
Jan 1, 2025
29.50 USD
6.01 USD
4.43 USD
Jan 1, 2026
29.77 USD
4.59 USD
3.51 USD
Jan 1, 2027 (e)
31.37 USD
5.55 USD
8.83 USD
Jan 1, 2028 (e)
32.95 USD
5.83 USD
9.55 USD
Jan 1, 2029 (e)
33.37 USD
5.91 USD
9.71 USD

Electronic Arts business model & stock analysis

Electronic Arts Inc. is an American video game company that was founded in 1982 by Trip Hawkins. The company is headquartered in Redwood City, California and employs over 10,000 people worldwide. EA is one of the largest and most well-known video game companies in the world and is known for its popular franchises such as FIFA, The Sims, and Battlefield. The business model of Electronic Arts focuses on the production and distribution of video games for platforms such as PC, consoles, and mobile devices. The company's history began in 1982 when Trip Hawkins founded the company. Initially, EA started developing sports games for the Atari system before expanding to other platforms. In the 1990s, the company experienced strong growth and released many successful titles, such as Road Rash, NBA Live, and FIFA. EA has been successful in developing and releasing some of the most well-known franchises in the video game industry. For example, FIFA is one of the most successful sports games in the world and has a huge global fan base. Another popular franchise is The Sims series, which allows players to create their own virtual characters and live a virtual life. Other popular franchises from EA include Battlefield, Need for Speed, and Mass Effect. Nowadays, there are many different divisions within the company. For example, EA Sports is responsible for the development of sports games such as FIFA, Madden NFL, and NHL, while EA Play is a division that focuses on developing mobile games. Other well-known divisions of EA include BioWare, known for games like Dragon Age and Mass Effect, and Maxis, which developed the iconic The Sims series. In addition to the games the company produces, EA has also developed an online platform called Origin. It was launched in 2011 and serves as a digital distribution channel for the company. Here, players can buy games directly from EA without having to buy them from a store. The platform also offers exclusive content and discounts for registered users. Another area in which EA has expanded is esports. The company has organized various esports leagues and tournaments, including the "EA Sports FIFA Global Series," the largest FIFA esports event in the world. These games and services have made EA one of the leading companies in the video game industry. In the fiscal year 2020, EA had revenue of over $5.5 billion and sold over 230 million games. However, EA has also faced criticism in the past for its business practices, particularly related to microtransactions and loot boxes. Some critics accuse the company of designing its games to encourage players to purchase certain virtual content rather than improving the gaming experience. Overall, Electronic Arts is one of the major forces in the video game industry and has developed some of the most well-known games. The company has a global reputation for its high-quality productions but is also known for its business practices. It remains to be seen where EA will evolve in the future, but it is clear that the company will continue to play a significant role in the industry.

Electronic Arts SWOT Analysis

Strengths

1. Strong portfolio of popular video game franchises, including FIFA, Madden NFL, and The Sims.

2. Diversified revenue streams through multiple platforms and channels, such as consoles, PCs, and mobile devices.

3. Strong brand recognition and reputation in the gaming industry.

4. Extensive network of development studios and partnerships.

Weaknesses

1. Dependence on key franchises, which may leave the company vulnerable to changes in consumer preferences.

2. Controversies surrounding the use of microtransactions and loot boxes in some games, leading to negative publicity and potential regulatory scrutiny.

3. Limited presence in emerging markets compared to some competitors.

4. High marketing and development costs for blockbuster game releases, putting pressure on profitability.

Opportunities

1. Growing global video game market, especially in mobile gaming and emerging markets.

2. Expansion into eSports and competitive gaming, capitalizing on the increasing popularity of professional gaming tournaments.

3. Development of new gaming technologies, such as virtual reality and augmented reality, to enhance player experiences.

4. Potential partnerships with popular franchises, movie studios, or other media companies for cross-promotion and brand extension.

Threats

1. Intense competition from other major video game publishers, both established and emerging.

2. Rapid technological advancements leading to shorter product life cycles and the need for continuous innovation.

3. Potential economic downturn or recession impacting discretionary consumer spending on entertainment products.

4. Increasing regulatory scrutiny on the gaming industry, especially related to gambling-like mechanics in games.

Electronic Arts Employees

  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Electronic Arts Employees
Details
Date
Electronic Arts Employees
Jan 1, 2019
- Employees
Jan 1, 2020
- Employees
Jan 1, 2021
- Employees
Jan 1, 2022
- Employees
Jan 1, 2023
- Employees
Jan 1, 2024
- Employees
Jan 1, 2025
- Employees
Jan 1, 2026
- Employees

Electronic Arts Segments

Electronic Arts Revenue by Segment (1/4)

  • 3 Years

  • 5 Years

  • Max

Service and other
Product
Details
Date
Service and other
Product
Jan 1, 2011
0.00 USD
0.00 USD
Jan 1, 2019
3.36 B USD
1.59 B USD
Jan 1, 2020
0.00 USD
0.00 USD
Jan 1, 2021
0.00 USD
0.00 USD
Jan 1, 2022
0.00 USD
0.00 USD
Jan 1, 2023
0.00 USD
0.00 USD
Jan 1, 2024
0.00 USD
0.00 USD
Jan 1, 2025
0.00 USD
0.00 USD

Electronic Arts Revenue by Segment (2/4)

  • 3 Years

  • 5 Years

  • 10 Years

  • Max

Live services and other
Live services and other, net revenue
Console
Total consoles, net revenue [Domain]
Total Digital, net revenue
International
North America
North America Segment
Live services, net revenue
Full game
Full game, net revenue
PC and other
PC and Browsers, net revenue [Domain]
Total Packaged goods and other, net revenue
Mobile
Mobile, net revenue [Domain]
Full game downloads, net revenue
Packaged goods, net revenue
Mobile, net revenue
Other, net revenue [Domain]
Details
Date
Live services and other
Live services and other, net revenue
Console
Total consoles, net revenue [Domain]
Total Digital, net revenue
International
North America
North America Segment
Live services, net revenue
Full game
Full game, net revenue
PC and other
PC and Browsers, net revenue [Domain]
Total Packaged goods and other, net revenue
Mobile
Mobile, net revenue [Domain]
Xbox 360
PLAYSTATION 3
Full game downloads, net revenue
Packaged goods, net revenue
Mobile, net revenue
Wii
Nintendo D S
P S P
Play Station 2
Other, net revenue [Domain]
Jan 1, 2011
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
230.00 M USD
0.00 USD
1.06 B USD
1.00 B USD
0.00 USD
0.00 USD
0.00 USD
266.00 M USD
96.00 M USD
74.00 M USD
64.00 M USD
0.00 USD
Jan 1, 2019
0.00 USD
0.00 USD
0.00 USD
3.33 B USD
3.71 B USD
3.04 B USD
1.91 B USD
0.00 USD
2.22 B USD
0.00 USD
0.00 USD
0.00 USD
780.00 M USD
1.24 B USD
0.00 USD
824.00 M USD
0.00 USD
0.00 USD
680.00 M USD
0.00 USD
814.00 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
13.00 M USD
Jan 1, 2020
0.00 USD
0.00 USD
0.00 USD
3.77 B USD
4.31 B USD
3.27 B USD
2.27 B USD
0.00 USD
2.81 B USD
0.00 USD
0.00 USD
0.00 USD
1.02 B USD
1.22 B USD
0.00 USD
727.00 M USD
0.00 USD
0.00 USD
809.00 M USD
0.00 USD
692.00 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
19.00 M USD
Jan 1, 2021
0.00 USD
4.02 B USD
0.00 USD
3.72 B USD
0.00 USD
3.16 B USD
2.47 B USD
0.00 USD
0.00 USD
0.00 USD
1.61 B USD
0.00 USD
1.20 B USD
0.00 USD
0.00 USD
718.00 M USD
0.00 USD
0.00 USD
918.00 M USD
695.00 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2022
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
3.95 B USD
0.00 USD
3.04 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2023
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
4.28 B USD
3.15 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2024
0.00 USD
0.00 USD
4.63 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
1.72 B USD
0.00 USD
0.00 USD
1.21 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2025
5.46 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
2.00 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD

Electronic Arts Revenue by Segment (3/4)

  • 3 Years

  • Max

Reportable Segment
Live services and other
Live services and other, net revenue
Full game
Full game, net revenue
Details
Date
Reportable Segment
Live services and other
Live services and other, net revenue
Full game
Full game, net revenue
Jan 1, 2011
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2019
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2020
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2021
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2022
0.00 USD
0.00 USD
5.00 B USD
0.00 USD
1.99 B USD
Jan 1, 2023
0.00 USD
5.49 B USD
0.00 USD
1.94 B USD
0.00 USD
Jan 1, 2024
0.00 USD
5.55 B USD
0.00 USD
2.02 B USD
0.00 USD
Jan 1, 2025
7.46 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD

Electronic Arts Revenue by Segment (4/4)

  • 3 Years

  • Max

Console
Total consoles, net revenue [Domain]
PC and other
PC and Browsers, net revenue [Domain]
Mobile
Mobile, net revenue [Domain]
Details
Date
Console
Total consoles, net revenue [Domain]
PC and other
PC and Browsers, net revenue [Domain]
Mobile
Mobile, net revenue [Domain]
Jan 1, 2011
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2019
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2020
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2021
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2022
0.00 USD
4.40 B USD
0.00 USD
1.53 B USD
0.00 USD
1.06 B USD
Jan 1, 2023
4.44 B USD
0.00 USD
1.73 B USD
0.00 USD
1.25 B USD
0.00 USD
Jan 1, 2024
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2025
4.78 B USD
0.00 USD
1.55 B USD
0.00 USD
1.14 B USD
0.00 USD

Electronic Arts Revenue by Region

  • Max

International
North America
Details
Date
International
North America
Jan 1, 2024
4.56 B USD
3.00 B USD
Jan 1, 2025
4.39 B USD
3.08 B USD

Electronic Arts Eulerpool Fair Value

Details

Fair Value Estimate

What Is Fair Value?

Fair value is an estimate of what a stock is truly "worth" based on its financial fundamentals, independent of the current market price. If the calculated fair value is above the current share price, the stock may be undervalued — and vice versa. This chart shows three different fair value approaches so you can cross-check them against each other.

Earnings-Based Fair Value

Calculated by multiplying the current earnings per share (EPS) by the average historical P/E ratio over a selected multi-year period. The smoothing over several years filters out temporary spikes or dips. If this fair value exceeds the market price, it suggests the stock is cheap relative to its earning power.

Example: Fair Value (Earnings) 2022 = EPS 2022 × Average P/E 2019–2021

Revenue-Based Fair Value

Derived by multiplying revenue per share by the average historical price-to-sales ratio. This method is particularly useful for companies with volatile or temporarily depressed earnings, as revenue tends to be more stable than profits. It answers: "At what price has the market historically valued each dollar of this company's sales?"

Example: Fair Value (Revenue) 2022 = Revenue per Share 2022 × Average P/S 2019–2021

Dividend-Based Fair Value

Calculated by dividing the dividend per share by the average historical dividend yield. This approach is most relevant for mature, consistently dividend-paying companies. If the resulting fair value is higher than the current price, it implies the stock offers a better yield than its historical average.

Example: Fair Value (Dividend) 2022 = Dividend per Share 2022 ÷ Average Yield 2019–2021

How to Use This Chart

When all three fair value lines converge above the current price, it strengthens the case that the stock is undervalued. When they diverge, investigate why — it may indicate a structural shift in margins, payout policy, or growth rate. The forward estimates on the right extend the analysis using projected fundamentals, helping you assess whether the current price already reflects future growth expectations.

Electronic Arts historical P/E ratio, EBIT multiple, and P/S ratio

Electronic Arts annual returns

Details

Annual Return

What This Chart Shows

This chart breaks down 's total annual return into two components: price return (gains or losses from stock price movement) and dividend return (income received from dividend payments). Together, they represent the total return an investor would have earned in each calendar year.

Price Return

Price return measures the percentage change in 's stock price from January 1st to December 31st of each year. Positive bars indicate the stock appreciated; negative bars show a decline. This is the component most investors focus on, but it tells only part of the story — especially for dividend-paying stocks.

Dividend Return

Dividend return represents the income generated from dividends paid during the year, expressed as a percentage of the starting stock price. While it may seem small in any single year (typically 1–4 % for established companies), dividends compound significantly over decades and have historically contributed roughly 40 % of total stock market returns.

What to Look For

Examine how many years showed positive vs. negative returns to gauge consistency. A stock with mostly positive years and small drawdowns suggests lower risk. Also compare 's annual returns to a benchmark index — consistently outperforming the market is a hallmark of a strong investment. Pay attention to the worst years: understanding downside risk is just as important as chasing upside potential.

Electronic Arts shares outstanding

The number of shares of Electronic Arts was 253 M in 2025. This indicates how many shares Electronic Arts is divided into. Since shareholders are the owners of a company, each share represents a small portion of the company's ownership.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Number of stocks
Details
Date
Number of stocks
Jan 1, 2022
278.00 M Stocks
Jan 1, 2023
271.00 M Stocks
Jan 1, 2024
265.00 M Stocks
Jan 1, 2025
253.00 M Stocks
Jan 1, 2026
253.00 M Stocks
Jan 1, 2027 (e)
253.00 M Stocks
Jan 1, 2028 (e)
253.00 M Stocks
Jan 1, 2029 (e)
253.00 M Stocks

Electronic Arts stock splits

In Electronic Arts's history, there have been no stock splits.

Electronic Arts Dividend History

9 years of dividend payments

YearAnnual DividendYoY ChangePayments
20260.38USDYTD
Feb 25, 20260.19USD 0.0%1/2
May 27, 20260.19USD 0.0%2/2
20250.76USD 0.0%
Feb 26, 20250.19USD 0.0%1/4
May 28, 20250.19USD 0.0%2/4
Aug 27, 20250.19USD 0.0%3/4
Dec 3, 20250.19USD 0.0%4/4
20240.76USD 0.0%
20230.76USD 2.7%
20220.74USD 8.8%
20210.68USD 300.0%
20200.17USD 45.2%
20190.31USD 0.0%
20180.31USD

Electronic Arts dividend history and estimates

In 2025, Electronic Arts paid a dividend amounting to 0.76 USD. Dividend means that Electronic Arts distributes a portion of its profits to its owners.
  • Max

Dividend
Dividend (Estimate)
Details
Date
Dividend
Dividend (Estimate)
Jan 1, 2022
0.74 USD
0.00 USD
Jan 1, 2023
0.76 USD
0.00 USD
Jan 1, 2024
0.76 USD
0.00 USD
Jan 1, 2025
0.76 USD
0.00 USD
Jan 1, 2026
0.76 USD
0.00 USD
Jan 1, 2027 (e)
0.19 USD
0.57 USD
Jan 1, 2028 (e)
0.00 USD
0.78 USD
Jan 1, 2029 (e)
0.00 USD
0.80 USD

Electronic Arts dividend payout ratio

In 2025, Electronic Arts had a payout ratio of 17.15%. The payout ratio indicates the percentage of the company's profits that Electronic Arts distributes as dividends.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Payout ratio
Details
Date
Payout ratio
Jan 1, 2022
26.07 %
Jan 1, 2023
25.68 %
Jan 1, 2024
15.82 %
Jan 1, 2025
17.15 %
Jan 1, 2026
19.55 %
Jan 1, 2027 (e)
8.60 %
Jan 1, 2028 (e)
8.19 %
Jan 1, 2029 (e)
8.28 %

Current Electronic Arts forecasts and price targets in August 2026

Analyst Price Targets 2026
Δ MOM Price Target
0.00 %
Buy
32.35 % (11)
Hold
61.76 % (21)
Sell
5.88 % (2)
12M Price Target
212.67
Last Price
209.86
Currency
USD
12M Return Potential
1.34 %
LTM Return
0 %

Electronic Arts Analyst Rating Actions

DateFirmActionRatingReliability
5/28/2026
Argus Research
Argus Research
DowngradeBuyHold
5/7/2026
Citigroup
Citigroup
MaintainedNeutral48
2/4/2026
Citigroup
Citigroup
MaintainedNeutral48
10/30/2025
Citigroup
Citigroup
MaintainedNeutral48
10/20/2025
Morgan Stanley
Morgan Stanley
MaintainedEqual Weight60
10/2/2025
Roth Capital
Roth Capital
DowngradeBuyNeutral
9/30/2025
Wedbush
Wedbush
MaintainedNeutral59
9/30/2025
Jefferies
Jefferies
DowngradeBuyHold47
9/30/2025
BMO Capital
BMO Capital
MaintainedMarket Perform
9/30/2025
Argus Research
Argus Research
MaintainedBuy

Eulerpool Reliability Score (0–100): measures how often a firm’s bullish or bearish calls were directionally correct three months later, blended with the average return following its calls. Every rating we record is stored permanently and scores update continuously; firms with fewer than 3 measured calls are not scored yet.

Electronic Arts Earnings Estimates & Surprises

DateEPS estimateEPS ActualRevenue EstimatePrice reactionQuarterly report
7/27/20260.83USD-1.52 BUSD-2027 Q1
5/5/20262.48USD-2.04 BUSD-2026 Q4
2/3/20264.86USD-2.95 BUSD-2026 Q3
5/7/20241.62USD-1.88 BUSD-2024 Q4
1/30/20243.00USD-2.42 BUSD-2024 Q3
7/31/20230.89USD-1.56 BUSD-2024 Q1
5/9/20232.29USD-2.25 BUSD-2023 Q4
1/31/20233.13USD-2.50 BUSD-2023 Q3
11/1/20221.41USD-1.83 BUSD-2023 Q2
8/2/20220.29USD-1.28 BUSD-2023 Q1
...

EESG©

Eulerpool ESG Scorecard© for the Electronic Arts stock

61/100
47
Environment
71
Social
64
Governance
E

Environment

20
Scope 1 - Direct Emissions3,397
Scope 2 - Indirect emissions from purchased energy19,252
Scope 3 - Indirect emissions within the value chain134,678
Total CO₂ emissions22,649
CO₂ reduction strategy
Coal energy
Nuclear power
Animal experiments
Fur & Leather
Pesticides
Palm Oil
Tobacco
Genetically modified organisms
Climate concept
Sustainable forestry
Recycling regulations
Environmentally friendly packaging
Hazardous substances
Fuel consumption and efficiency
Water consumption and efficiency
S

Social

20
Percentage of female employees27.3
Percentage of women in management
Percentage of Asian employees22.3
Share of Asian management20
Percentage of Hispanic/Latino employees9.3
Hispano/Latino Management share6.4
Percentage of Black employees4
Black Management Share3.4
Percentage of white employees53.1
White Management Share58.9
Adult content
Alcohol
Weapons
Firearms
Gambling
Military contracts
Human rights concept
Privacy concept
Occupational health and safety
Catholic
G

Governance (Corporate Governance)

4
Environmental reporting
Stakeholder Engagement
Call Back Policies
Antitrust law

The Eulerpool ESG Scorecard© is the strictly copyrighted intellectual property of Eulerpool Research Systems. Any unauthorized use, imitation, or infringement will be actively pursued and may lead to significant legal consequences. For licenses, collaborations, or usage rights, please contact us directly via our contact form. Contact Form to us.

Electronic Arts shareholder structure

% Name
9.50853%
BLACKROCK, INC.
BLACKROCK, INC.
9.39694%
PUBLIC INVESTMENT FUND
PUBLIC INVESTMENT FUND
5.86318%
VANGUARD CAPITAL MANAGEMENT LLC
VANGUARD CAPITAL MANAGEMENT LLC
5.35746%
STATE STREET CORP
STATE STREET CORP
4.85133%
PENTWATER CAPITAL MANAGEMENT LP
PENTWATER CAPITAL MANAGEMENT LP
4.20732%
VANGUARD PORTFOLIO MANAGEMENT LLC
VANGUARD PORTFOLIO MANAGEMENT LLC
...

Electronic Arts Beneficial Ownership Filings (SEC 13D/G)

Free Float
89.8%
Float Shares
-
Shares Outstanding
-
StakeHolderFiling
9.90%
PUBLIC INVESTMENT FUND
PUBLIC INVESTMENT FUND
SEC ↗
8.60%
BlackRock, Inc.
BlackRock, Inc.
SEC ↗
8.30%
(1) BlackRock, Inc.
(1) BlackRock, Inc.
SEC ↗
7.66%
The Vanguard Group - 23-1945930
The Vanguard Group - 23-1945930
SEC ↗
7.60%
NB Holdings Corporation
NB Holdings Corporation
SEC ↗
7.60%
Bank of America NA
Bank of America NA
SEC ↗
7.60%
BANK OF AMERICA CORPORATION  56-0906609
BANK OF AMERICA CORPORATION 56-0906609
SEC ↗
7.54%
Manning & Napier Advisors, LLC
Manning & Napier Advisors, LLC
SEC ↗
7.30%
Marsico Management Holdings, L.L.C.
Marsico Management Holdings, L.L.C.
SEC ↗
7.30%
Marsico Capital Management, LLC
Marsico Capital Management, LLC
SEC ↗

Electronic Arts Executives and Management Board

13 members · avg. age 56 · 38 % women

AW

Mr. Andrew Wilson (50)

Chairman of the Board, Chief Executive Officer · since 2011

30.53 M USD

Management

LM

Ms. Laura Miele (54)

President - EA Entertainment and Central Development

12.58 M USD
SC

Mr. Stuart Canfield (45)

Chief Financial Officer, Executive Vice President

9.12 M USD
JS

Mr. Jacob Schatz (55)

Executive Vice President of Global Affairs, Chief Legal Officer and Corporate Secretary

7.67 M USD
MS

Ms. Mala Singh (53)

Chief People Officer

7.66 M USD
AU

Mr. Andrew Uerkwitz

Vice President - Investor Relations · since 2024

Board of Directors

LU

Mr. Luis Ubinas (62)

Lead Independent Director

389,857.00 USD
TR

Ms. Talbott Roche (58)

Independent Director

353,411.00 USD
RG

Ms. Rachel Gonzalez (55)

Independent Director

350,677.00 USD
KB

Mr. Kofi Bruce (54)

Independent Director

349,857.00 USD
RS

Mr. Richard Simonson (66)

Independent Director

342,370.00 USD
JH

Mr. Jeffrey Huber (57)

Independent Director

342,342.00 USD

Electronic Arts Supply Chain

Electronic Arts Supply Chain

Correlation: how closely stock prices move together

Same directionNo relationOpposite
30 companies
#Nameβ 1YTrend
1
Apple Inc.
Supplier
0.52
0.57
0.19
0.08
0.68
0.90
0.70
2
0.81
0.61
0.19
0.12
0.74
0.89
3
0.55
0.54
0.16
0.27
0.57
0.86
0.94
4
Globant
Supplier
0.17
0.17
0.08
0.07
0.47
0.85
1.35
5
Nintendo
Supplier·Customer
0.83
0.52
0.27
0.24
0.42
0.82
0.78
#Nameβ 1YTrend
1
Nintendo Co., Ltd.
Supplier
0.80
0.32
0.25
0.23
2
Borussia Dortmund GmbH & Co. Kommanditgesellschaft auf Aktien
Supplier
0.73
0.58
-0.06
3
Global Eagle Entmt
Supplier·Customer
0.73
0.52
0.17
-0.25
-0.51
4
Tencent Holdings Limited
Customer
0.72
0.48
0.30
0.13
5
Enthusiast Gaming Holdings Inc.
Customer
0.44
0.48
-0.01

Frequently asked questions about Electronic Arts

Electronic Arts Inc's business model revolves around producing, marketing, and distributing video games and interactive entertainment globally. As one of the leading game publishers, Electronic Arts offers a diverse portfolio of popular titles across various platforms and genres. By leveraging their expertise in game development, licensing, and digital distribution, the company generates revenue through game sales, subscriptions, in-game purchases, and advertising. With a strong focus on innovation, quality, and engaging gameplay experiences, Electronic Arts continues to thrive in the dynamic gaming industry.

Electronic Arts Inc primarily operates in the video game industry.

The main competitors of Electronic Arts Inc in the market are Activision Blizzard, Inc., Take-Two Interactive Software, Inc., and Ubisoft Entertainment SA.

Electronic Arts Inc., commonly known as EA, is a prominent American video game company with a rich history and extensive background. Established in 1982 by Trip Hawkins, EA quickly gained prominence as a pioneer in the gaming industry. Over the years, it has developed and published a vast array of popular video games, including renowned franchises like Madden NFL, FIFA, The Sims, and Battlefield. Through strategic partnerships, acquisitions, and collaborations, EA expanded its presence globally and became a leading force in the gaming market. With a commitment to innovation and captivating storytelling, Electronic Arts Inc. continues to shape the future of interactive entertainment for gamers worldwide.

Electronic Arts Inc has achieved numerous significant milestones throughout its history. Some notable achievements include the introduction of popular gaming franchises such as "FIFA," "SimCity," "Battlefield," and "Need for Speed." The company revolutionized the gaming industry with innovative titles and gameplay experiences, contributing to the growth and development of electronic entertainment. Electronic Arts Inc has also been recognized for its excellence in game design and has received various awards and accolades. Overall, the company's commitment to creativity, innovation, and delivering exceptional gaming experiences has cemented its position as a leading player in the industry.

Electronic Arts Inc, a leading global interactive entertainment company, has a significant presence in various countries and regions around the world. With operations spanning across North America, Europe, Asia, and Australia, Electronic Arts Inc has established itself as a truly global player in the gaming industry. The company actively develops and publishes its games in numerous countries, including the United States, Canada, United Kingdom, Germany, France, Spain, Italy, China, Japan, Australia, and many more. Electronic Arts Inc's expansive presence allows it to reach a wide audience of gamers and solidify its position as a key player in the international gaming market.

Electronic Arts Inc represents a strong commitment to innovation, creativity, and excellence in the gaming industry. With a focus on delivering immersive and engaging gaming experiences, the company continually pushes the boundaries of technology and storytelling. As a pioneer in the interactive entertainment space, Electronic Arts Inc strives to bring players closer to their favorite games and characters through innovative gameplay mechanics and stunning graphics. Furthermore, the company values diversity and inclusion, fostering a culture of collaboration and respect within its global workforce. As a result, Electronic Arts Inc has established itself as a leading force in the gaming industry, creating unforgettable experiences for gamers worldwide.

Analysts currently set an average price target of 197.97 USD for the Electronic Arts stock (median: 212.67 USD), implying -5.7 % versus the latest price. The consensus is based on 34 analyst ratings.

34 analysts currently rate the Electronic Arts stock: 11 recommend buying, 21 holding and 2 selling.

Converted at the current exchange rate, the Electronic Arts share trades at 182.35 EUR (209.91 USD).

The Electronic Arts share (EA) is listed on 11 stock exchanges, including: NASDAQ (EA), XETRA (ERT.DE), Frankfurt (ERT.F), München (ERT.MU), Düsseldorf (ERT.DU), Hamburg (ERT.HM), London (0IFX.L), London (0IFX.L).

Electronic Arts Inc. is a global company specializing in the development, distribution, and marketing of video games. Founded in 1982 in California, EA has become one of the world's largest and most successful video game companies, with over 9,000 employees and nearly $6.5 billion in revenue in the fiscal year 2021.

The revenue of Electronic Arts is 7.53 B USD. This figure is based on current financial data and reflects the company's business performance.

The profit of Electronic Arts is 887.00 M USD. The net profit reflects the company's profitability after deducting all expenses.

The price-to-earnings ratio (P/E) of Electronic Arts is currently 59.87. The P/E ratio compares the current share price to the earnings per share and helps investors assess the valuation of the Electronic Arts stock.

The price-to-sales ratio (P/S) of Electronic Arts is currently 7.05. The P/S ratio compares the market capitalization to the annual revenue and serves as a valuation metric for the Electronic Arts stock.

The Eulerpool Quality Score for Electronic Arts is 4/10.

The ISIN of Electronic Arts is US2855121099. The ISIN (International Securities Identification Number) is a globally unique identifier for securities.

The WKN of Electronic Arts is 878372. The WKN (Wertpapierkennnummer) is a six-digit German security identification number.

The ticker of Electronic Arts is EA. The ticker symbol is used to trade Electronic Arts shares on the stock exchange.

Over the past 12 months, Electronic Arts paid a dividend of 0.76 USD . This corresponds to a dividend yield of about 0.36 %. For the coming 12 months, Electronic Arts is expected to pay a dividend of 0.76 USD.

The current dividend yield of Electronic Arts is 0.36 %.

Electronic Arts pays a dividend, distributed in the months of , , , .

Electronic Arts paid dividends every year for the past 6 years.

For the upcoming 12 months, dividends amounting to 0.76 USD are expected. This corresponds to a dividend yield of 0.36 %.

Electronic Arts is assigned to the 'Communication' sector.

To receive the latest dividend of Electronic Arts from amounting to 0.19 USD, you needed to have the stock in your portfolio before the ex-date on .

The last dividend was paid out on .

In the year 2025, Electronic Arts distributed 0.76 USD as dividends.

The dividends of Electronic Arts are distributed in USD.